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Xamarin studio unity
Xamarin studio unity









  1. #Xamarin studio unity generator#
  2. #Xamarin studio unity code#

Jiffy Editor uses T4 templates to write custom editors and property drawers with the click of a button. There is a long standing bug with Unity which they have refused to fix so we have to do a small work around, this is done by extending MSBuild / XBuild to export our scripts to Unity.Īn excellent example of how T4s can make things easier can be found in my most recent tool: Jiffy Editor. Unfortunately when starting off you will find that the documentation is a little hard to follow, and when you factor in working with Unity they get all that much harder. The syntax is a bit awkward at first but once you start understanding it, it becomes much easier to use. It abstracts away the processes of writing a class line by line.

#Xamarin studio unity code#

It allows you to work much faster and more efficiently when creating code generators. Text Transformation Template Toolkit is integrated in Monodevelop and Visual Studio. This would not be practical to use for larger generators as it would be very difficult to follow, hard to maintain, and difficult to debug. All we do is start writing the class definition by appending each line one by one.Īs you can see with this simple class it’s already quite large and will only get worse as the output becomes more dynamic. This class takes in class name, a save location, and a list of enum names.

#Xamarin studio unity generator#

Below is a very simple example of a code generator without using T4 templates. Poll the assets that are currently in your Unity project and print them out to an xml file. cs file and have Unity compile it and add it to your project. This text can then be used for many means.

xamarin studio unity

In it's super basic form it’s code that outputs text.

xamarin studio unity

The branch “completed” is the same as the first but contains all the code used in this tutorial.Ĭode generation is an immensely powerful tool that any developer can use. The csproj has extended MSBuild to export all scripts to the Unity project.This project was made in Visual Studio but will also work with XBuild (Xamarin Studios). Head is a starting point that has a C# project and a unity project. I have made a public BitBucket repo for this tutorial that you can find with the link below.











Xamarin studio unity